Libc Heap
Heap Basics
The heap is basically the place where a program is going to be able to store data when it requests data calling functions like malloc, calloc... Moreover, when this memory is no longer needed it's made available calling the function free.
As it's shown, its just after where the binary is being loaded in memory (check the [heap] section):

Basic Chunk Allocation
When some data is requested to be stored in the heap, some space of the heap is allocated to it. This space will belong to a bin and only the requested data + the space of the bin headers + minimum bin size offset will be reserved for the chunk. The goal is to just reserve as minimum memory as possible without making it complicated to find where each chunk is. For this, the metadata chunk information is used to know where each used/free chunk is.
There are different ways to reserver the space mainly depending on the used bin, but a general methodology is the following:
The program starts by requesting certain amount of memory.
If in the list of chunks there someone available big enough to fulfil the request, it'll be used
This might even mean that part of the available chunk will be used for this request and the rest will be added to the chunks list
If there isn't any available chunk in the list but there is still space in allocated heap memory, the heap manager creates a new chunk
If there is not enough heap space to allocate the new chunk, the heap manager asks the kernel to expand the memory allocated to the heap and then use this memory to generate the new chunk
If everything fails,
mallocreturns null.
Note that if the requested memory passes a threshold, mmap will be used to map the requested memory.
Arenas
In multithreaded applications, the heap manager must prevent race conditions that could lead to crashes. Initially, this was done using a global mutex to ensure that only one thread could access the heap at a time, but this caused performance issues due to the mutex-induced bottleneck.
To address this, the ptmalloc2 heap allocator introduced "arenas," where each arena acts as a separate heap with its own data structures and mutex, allowing multiple threads to perform heap operations without interfering with each other, as long as they use different arenas.
The default "main" arena handles heap operations for single-threaded applications. When new threads are added, the heap manager assigns them secondary arenas to reduce contention. It first attempts to attach each new thread to an unused arena, creating new ones if needed, up to a limit of 2 times the number of CPU cores for 32-bit systems and 8 times for 64-bit systems. Once the limit is reached, threads must share arenas, leading to potential contention.
Unlike the main arena, which expands using the brk system call, secondary arenas create "subheaps" using mmap and mprotect to simulate the heap behaviour, allowing flexibility in managing memory for multithreaded operations.
Subheaps
Subheaps serve as memory reserves for secondary arenas in multithreaded applications, allowing them to grow and manage their own heap regions separately from the main heap. Here's how subheaps differ from the initial heap and how they operate:
Initial Heap vs. Subheaps:
The initial heap is located directly after the program's binary in memory, and it expands using the
sbrksystem call.Subheaps, used by secondary arenas, are created through
mmap, a system call that maps a specified memory region.
Memory Reservation with
mmap:When the heap manager creates a subheap, it reserves a large block of memory through
mmap. This reservation doesn't allocate memory immediately; it simply designates a region that other system processes or allocations shouldn't use.By default, the reserved size for a subheap is 1 MB for 32-bit processes and 64 MB for 64-bit processes.
Gradual Expansion with
mprotect:The reserved memory region is initially marked as
PROT_NONE, indicating that the kernel doesn't need to allocate physical memory to this space yet.To "grow" the subheap, the heap manager uses
mprotectto change page permissions fromPROT_NONEtoPROT_READ | PROT_WRITE, prompting the kernel to allocate physical memory to the previously reserved addresses. This step-by-step approach allows the subheap to expand as needed.Once the entire subheap is exhausted, the heap manager creates a new subheap to continue allocation.
heap_info
This struct allocates relevant information of the heap. Moreover, heap memory might not be continuous after more allocations, this struct will also store that info.
malloc_state
Each heap (main arena or other threads arenas) has a malloc_state structure.
It’s important to notice that the main arena malloc_state structure is a global variable in the libc (therefore located in the libc memory space).
In the case of malloc_state structures of the heaps of threads, they are located inside own thread "heap".
There some interesting things to note from this structure (see C code below):
__libc_lock_define (, mutex);Is there to make sure this structure from the heap is accessed by 1 thread at a timeFlags:
The
mchunkptr bins[NBINS * 2 - 2];contains pointers to the first and last chunks of the small, large and unsorted bins (the -2 is because the index 0 is not used)Therefore, the first chunk of these bins will have a backwards pointer to this structure and the last chunk of these bins will have a forward pointer to this structure. Which basically means that if you can leak these addresses in the main arena you will have a pointer to the structure in the libc.
The structs
struct malloc_state *next;andstruct malloc_state *next_free;are linked lists os arenasThe
topchunk is the last "chunk", which is basically all the heap reminding space. Once the top chunk is "empty", the heap is completely used and it needs to request more space.The
last reminderchunk comes from cases where an exact size chunk is not available and therefore a bigger chunk is splitter, a pointer remaining part is placed here.
malloc_chunk
This structure represents a particular chunk of memory. The various fields have different meaning for allocated and unallocated chunks.
As commented previously, these chunks also have some metadata, very good represented in this image:
The metadata is usually 0x08B indicating the current chunk size using the last 3 bits to indicate:
A: If 1 it comes from a subheap, if 0 it's in the main arenaM: If 1, this chunk is part of a space allocated with mmap and not part of a heapP: If 1, the previous chunk is in use
Then, the space for the user data, and finally 0x08B to indicate the previous chunk size when the chunk is available (or to store user data when it's allocated).
Moreover, when available, the user data is used to contain also some data:
fd: Pointer to the next chunkbk: Pointer to the previous chunkfd_nextsize: Pointer to the first chunk in the list is smaller than itselfbk_nextsize: Pointer to the first chunk the list that is larger than itself
Chunk Pointers
When malloc is used a pointer to the content that can be written is returned (just after the headers), however, when managing chunks, it's needed a pointer to the begining of the headers (metadata). For these conversions these functions are used:
Alignment & min size
The pointer to the chunk and 0x0f must be 0.
Note that for calculating the total space needed it's only added SIZE_SZ 1 time because the prev_size field can be used to store data, therefore only the initial header is needed.
Get Chunk data and alter metadata
These functions work by receiving a pointer to a chunk and are useful to check/set metadata:
Check chunk flags
Sizes and pointers to other chunks
Insue bit
Set head and footer (when chunk nos in use
Get the size of the real usable data inside the chunk
Examples
Quick Heap Example
Quick heap example from https://guyinatuxedo.github.io/25-heap/index.html but in arm64:
Set a breakpoint at the end of the main function and lets find out where the information was stored:

It's possible to see that the string panda was stored at 0xaaaaaaac12a0 (which was the address given as response by malloc inside x0). Checking 0x10 bytes before it's possible to see that the 0x0 represents that the previous chunk is not used (length 0) and that the length of this chunk is 0x21.
The extra spaces reserved (0x21-0x10=0x11) comes from the added headers (0x10) and 0x1 doesn't mean that it was reserved 0x21B but the last 3 bits of the length of the current headed have the some special meanings. As the length is always 16-byte aligned (in 64bits machines), these bits are actually never going to be used by the length number.
Multithreading Example
Debugging the previous example it's possible to see how at the beginning there is only 1 arena:

Then, after calling the first thread, the one that calls malloc, a new arena is created:

and inside of it some chunks can be found:

Bins & Memory Allocations/Frees
Check what are the bins and how are they organized and how memory is allocated and freed in:
Bins & Memory AllocationsHeap Functions Security Checks
Functions involved in heap will perform certain check before performing its actions to try to make sure the heap wasn't corrupted:
Heap Functions Security ChecksReferences
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